FWA

 

 HOW TO PLAY THE FWA

The FWA is an interactive, narrative-based web game. You will create your fictional Manager and Wrestler. You will join your Wrestler to a Promotion with other Managers and Wrestlers created by people just like you from all over the world. Then you will compete against those other Managers and Wrestlers in matches, call them out or attack them in the backstage area in promos you write and more!

You can play the game from the perspective of the manager of your wrestler, or just the wrestler, or both. You can decide.

 DOWNLOAD FWA HOW TO GET STARTED Document

Getting Started

So how do you get started? Simply register to create your account. Once activated, you need to build out your Manager Profile (Registration automatically creates a default Manager profile for you).

Once your Manager Profile is ready, you can create Wrestlers. After that you join your Wrestler to a FWA promotion and then you are ready to start playing the FWA!

Round of Play

Now that you have a wrestler has joined a FWA promotion, it's time to start playing the game.

All of the action takes place on the screens of the promotion you joined your wrestler to. The promotion screens display the champions, rankings, match results, promos and other out of ring action write-ups, commissioner reports, TV show for the current round of play. Before the deadline for the next round of play, you will sign matches (you request singles, tag team and/or six man matches for your wrestler against other wrestlers in your promotion). You write and save interviews, promos, out of ring action or any other action that you dream up.

When the promotions deadline comes, we will run all of the matches to determine the results and then display the results when completed. We will make all of the promos/out of ring action write-ups that you and the other managers in that promotion saved viewable for everyone to read. There's plenty more: like title match defenses, commissioner's report, tv show write-ups.

Then, we basically wait until the next deadline to do it all again.


RULES AND INFORMATION


Manager Dashboard

The Manager Dashboard screen is the first thing you see every time you log into the FWA website! The Dashboard provides quick links to your manager profiles, your wrestlers and the promotions! It also provides a snapshot view of the current FWA World champions and many other details!


Messages

The FWA does provide a messaging system so that managers can message each other.


Manager Profiles

In addition to creating wrestlers to compete in the FWA, you may also create managers. Many players choose to use their real name, while others choose to create a fictitious persona. You can also have one manager manage one of your wrestlers and create a different manager to manager a different wrestler, it is all up to you and how you choose to play! Anonimity is very important to us here at the FWA! And we will always respect your right to privacy.

* IMPORTANT: Your real contact information will never be publicly revealed anywhere on the FWA website!

Manager profiles can be created, edited, and deleted from the “Managers” section of the menu bar and you will assign the manager to your wrestler when creating your wrestler. You can email the FWA to change the manager assigned to an existing wrestler.


Wrestlers


Wrestler Strategy


Tag Teams


Six Man Teams


Win-Loss Records

Wrestler and team records are tracked based on the wins, losses, and draws they accumulate throughout their FWA career. However, win-loss records for tag teams and six-man teams are only tracked once they have been "created" as a team. Records can be found within each promotion’s page on the FWA website or through the wrestler’s profile page. Two different records are displayed: “CURRENT” reflects the wrestler/team’s record during the most recent round of play. “OVERALL” reflects the wrestler/team’s record for their entire career.


Public Profiles

Throughout the FWA website, wrestler names, manager profile names, tag team names and six man team names are hyperlinked. Clicking those hyperlinks will take you to a profile page that displays their profile information.

NOTE: Manager profiles set to hidden will not display.


Promotions

All wrestlers in the FWA join a promotion. Promotions in the FWA are mostly modeled after the 80's territories promotions. Your promotion is where your wrestler and the other wrestlers joined will compete against each other each round of play. Each round of play, the promotion displays the current promotion titles, match results, promos/out of ring action, commissioner's report, tv show and more.

Each FWA promotion functions independently; having the ability to set its own number of title defenses per title, max of of wrestlers allowed per manager, and more.


Divisions


Matches

Managers sign the matches they want their wrestler(s) to wrestle in the FWA. You pick opponents or partners from the list of wrestlers in your FWA promotion, you can choose any opponent. You can sign singles, tag team or six man matches.

The FWA also provides you to sign Speciality matches like: Steel Cage, Street Fight, Barbed-wire, Texas Death and more. Selecting a specialty match does alter the way the match runs (Check out the Specialty match section).

Important! To sign matches, go to your wrestler's promotion and click on the Manager Toolbox menu item.


How Are Match Results Determined?

Match results are determined by a computer program point value system that calculates each wrestler's strategy total score and compares it against their opponent. The higher score is the winner.

For tag team and six man matches, the teams scores on each team is added together to determine the winner.


Moves/Holds and Point Values

When you create your wrestler, you also set up their "strategy" by selecting 15 moves/holds and a finisher from the official moves/holds list. Each round of play for your wrestlers promotion, the FWA assigns each hold/move a point value (between 11 and 36). This point value determines how effective the move/hold will be during matches.

Each hold is assigned a value between 11 to 36 points that changes each week and there are 4 different holds that carry each point value. Therefore, the highest score possible is 552 points, which would be all sixteen of the holds with values between 33-36 points.

While the hold values may appear to be random at times, there are actually patterns that emerge over a period of time (referred to as 'hold trends') that can clue you in as to which holds to select. These trends carry over from one week of play to the next. Trends will last for a specified period of time before resetting and allowing new trends to emerge.

Every cycle, the FWA also sets the "disqualification value" and the "count out value." The disqualification value determines when a match ends in a disqualification and the count out value decides when a match ends by a count out. Like the hold values, these values will never be the same two cycles in a row.


Moves/Holds List


Singles Matches


Tag Team Matches


Six Man Matches


Battle Royals

To understand the way this match type works, you first have to understand how the holds are chosen. When you enter your wrestler's strategy, you enter moves 1 thru 15 plus a finishing move. The order of holds is important because round by round the hold number used (1-16) is chosen at random.

Round by Round results:

A random hold number is chosen for comparison. The wrestler with the lowest point total for the chosen hold is eliminated. In the event of a tie, the wrestler (among those tied) with the lowest total number of points (the sum of all 16 holds) is eliminated. If wrestlers are still tied, the eliminated wrestler is the wrestler who entered the Battle Royal last.

The "eliminated by" wrestler from round to round is chosen at random until the last round where the only remaining wrestler becomes the winner.

For example, the computer may select the battle royal hold order to be 3, 1, 15, 8, 2, 4, 9, 16, 13, 5, 6, 7, 14, 10, 12, 11. The first wrestler eliminated from the match would be the entrant that has the lowest valued in the 3rd hold of his strategy. The second wrestler eliminated is the remaining wrestler with the lowest value in the 1st hold from his strategy. The third wrestler eliminated is the remaining wrestler with the lowest value in the 15th hold of his strategy. This continues until there is only one wrestler left in the match. If there are more than 16 wrestlers entered into the battle royal, then the hold order will repeat.


Title Matches

Titles are defended by champions in the FWA. When we "run" the matches -- and it could be one or more promotions at a time -- title matches run after all of the requested singles tag-tean and six man matches are completed. World title matches run first (for all promotions in action), then Federation title matches (for all promotions in action), then finally, the Promotions title matches.

WORLD TITLE DEFENSES
World Title World Champion defends against the Federation Champion.
Intercontinental Title World Champion defends against the Federation Secondary Champion.
World Tag Team Title World Tag Team Champions defends against the Federation Tag Team Champions.
World Six Man Title World Six Man Champions defends against the Federation Six Man Champions.
* Champions Advantage: Challenger(s) must defeat the Champion(s) by 20 points to win the belt.
** World title matches take place in the Division champion's promotion (viewable in the Match Results section)


FEDERATION TITLE DEFENSES
Federation Title Federation Champion defends against the Promotion Champion.
Federation Secondary Title Federation Secondary Champion defends against the Promotion Secondary Champion.
Federation Tag Team Title Federation Tag Team Champions defends against the Promotion Tag Team Champions.
* Title matches are auto-scheduled and do not require the manager to request the title match!
Federation Six Man Title Federation Six Man Champions defends against the Promotion Six Man Champions.
* Title matches are auto-scheduled and do not require the manager to request the title match!
* Champions Advantage: Challenger(s) must defeat the Champion(s) by 10 points to win the belt.
** Federation title matches take place in the Promotion's champion's promotion (viewable in the Match Results section)


PROMOTION TITLE DEFENSES
Promotion Title Promotion Champion defends against the Top (# configured per promotion) ranked wrestlers.
Promotion Secondary Title Promotion Secondary Champion defends against wrestlers in the promotion who request a title match for the promotion secondary title. The wrestler (who requested a title match) with the highest point score is awarded the promotion secondary title (no matches run).
** All ranked wrestlers are eligible to request a promotion secondary title shot. However, if a Top 10 ranked wrestler requests a secondary title shot, has the highest point score and they first win the promotion title (promotion title matches run first), the secondary title will be awarded to thr wrestler (who requested a secondary title shot) with the next highest score.
Promotion Tag Team Title Promotion Tag Team Champions defends against the Top 5 ranked tag teams
Promotion Six Man Title Promotion Six Man Champions defends against the Top 5 ranked six man teams
Promotion TV Title TV Title matches take place on the monthly Promotion TV show. The winner of the monthly battle royal (which also takes place on the TV show) earns the next TV Title shot.

* Promotion TV champions are automatically entered into a end-of-the-month promotions tv champions battle royal!
* Champions Advantage: Challenger(s) must defeat the Champion(s) by 5 points to win the belt.


Champions Advantage


Specialty Matches

Different types of special matches have different specialty moves that are incorporated into the gameplay. These holds have different fixed values associated with them and the program will randomly replace between 1 and 8 holds in each wrestler’s strategy using the specialty moves allowing for a different result than a standard match.


Match Tiebreakers

For matches that cannot end in a draw, such as in a tournament, the following tiebreaker system will be utilized: (note that for tag team and six man matches, the same formula will be used except that the points per move will be totaled for all wrestlers on the team.

In the event all 16 moves are used and the wrestlers are still tied, lifetime ranking points will be compared. The wrestler with the highest total will be declared the winner.

If the two wrestlers are still tied, a coin toss will determine the winner.


Signing Matches


Choosing Opponents


Submitting Promos/Out of Ring Action


Vacated Titles


Promotion Deadlines


Promotions


Champions & Rankings


World Champions


Federation Champions


Promotions Champions


Rankings


Match Results


Title Match Results


Promos/Out of Ring Action


Roleplaying: Feuds and Angles


Commissioners

The role of the Commissioner in a promotion is to recruit players into their promotion and to increase engagement and activity. There are a variety of ways that this can happen, but the most notable thing that the Commissioner does is submit a 1- or 2-page Commissioner’s Report each month. The report format and content vary from promotion to promotion – the likes of which are entirely up to the Commissioner – but, traditionally the report might include information such as contests, upcoming events, and monthly awards. Although not required, some Commissioners also choose to create Commissioner-sponsored Titles, for which title defenses are based on a criterion that they set themselves. Players may access this report by clicking the link titled “Commissioner Report” within their promotion’s league page.

The Commissioner may also award up to 5 free match credits each month based on an objective criterion that is communicated through their report (such as submitting the best interview or the wrestler with the highest score).

* When submitting the report, it is requested that Commissioners convert the report into a .jpg image.

For the commissioners reports…we do provide a template (MS PowerPoint) that you can use. You can create your own. The end result should be YOU creating the images (.JPG files only). We provide commissioners only with a screen where you can create the commissioner report, then add details (title, date) and then upload your files.

The FWA’s goal is that each promotion would have an active Commissioner. If you are in a promotion that does not have a Commissioner or has an inconsistent Commissioner, you may apply for the position by emailing the FWA and requesting it.


TV Show Bookers

The role of the TV Show Booker is to write a monthly television show that will help increase engagement and activity within the promotion. Each promotion’s TV show automatically features the open invitation battle royal and the TV Title Match each month, but the Booker may add to the show as he chooses. Some bookers choose to insert full match writeups, interviews, and other segments in this space, others choose to insert only the highlight summaries. Some Bookers base the match results off of the prior month’s content, other Bookers prepare multiple outcomes for a match and wait to see the House Results for that month before posting it so that their shows are based on the current month’s action. The choice is entirely up to the Booker for each promotion as to how they would like to run their show! Many Bookers also book matches for Commissioner sponsored titles in their promotion.

The Booker has access to edit the TV Show prior to when the promotion processes. Within that dashboard, content can be added that appears either before or after the battle royal + TV Title Match.

The Commissioner and the TV Show Booker do not need to be the same person. In fact, in many cases the FWA prefers that the duties of these roles are separated between two or more people (although, in such cases, it is imperative that the Commissioner & Booker work closely together). If you are in a promotion that does not have a TV Booker or that has an inconsistent one, you may apply for the position by emailing the FWA.


Point Values


Stables

Stables are groups that managers form. Stables traditionally add some type of prefix (with a colon) to their wrestlers names (example: BW: Johnny Hogan -- BW being the code for the "Best Wrestlers" stable).

Managers create the stable name, code and manage the other members of their stable.


Transfer Promotion

You can transfer a wrestler to another promotion at any time. However, when you transfer into a new promotion your wrestlers current record will reset to 0-0-0.


Fantasycash

Wrestlers accumulate fantasy cash for winning matches, winning titles, successful title defenses, and other bonuses that appear from time to time.


Events


Pay Per Views


Tournaments


Monthly TV Champions Battle Royal


Contests


Prizes


Reset Records

You can reset a wrestlers record at anytime. Just email the FWA office.


Change Wrestler Name

You can edit a wrestlers name at anytime through the Wrestler edit screen.

IMPORTANT: Changing a wrestlers name WILL update any past match results with the new name.


Billing

The FWA allows payment by credit card or by mailing a check.

Subscriptions: Managers that have a subscription account and pay by credit card. At the end of each month, the FWA will send you an email that contains instructions how to paid by credit card.

Send payment by Mail: Managers that pay by sending a check thru the mail follow a similar process. At the end of each month, the FWA will send you an email that contains invoice (or bill) that you can print out and mail to the FWA along with your check.


Cheating

The FWA has taken every possible precaution to ensure that no manager gains an unfair advantage over another. Any manager found attempting to cheat or having committed an act of cheating in any way will be terminated from the FWA. We are committed to keeping the FWA fun and fair for all of our players!


Questions and Complaints

Questions or Complaints?
Send email to:
 SUPPORT


Contact the FWA

Email:
 FWAGAME

By Mail:
Fantasy Wrestling Alliance
PO Box 235
Hershey, Pennsylvania 17033